Posted by Abbie Heppe on Mar 19, 2013
If you’re going to GDC next week don’t miss our Sound Designer Ed Lima speak about dialogue development on this panel:
Dialogue: When, Who, and Why
Jason Blair | Senior Writer, Volition, Inc.
DB Cooper | Owner, DBCooperVO.com
Ed Lima | Audio Lead, Respawn Entertainment
Simon Pressey | Audio Director, Creativesphere
Duncan Watt | Founder/Creative Director, Fastestmanintheworld Media
Location: Room 3000, West HallDate: March 28Time: 11:30AM – 12:30PM
Dialogue development should begin at the moment the game is conceived. There should be an awareness of it at the first game design presentation. Dialogue is intrinsically tied to the story, and should be present and considered through every iteration, to the final build, and beyond. How can we help developers help us get our work done sooner? What is the best way to sustain excellence and focus throughout the development process? And what lessons from AAA game development can aid in the production of dialogue for indie games? This panel, made up of four stellar industry pros (Ed Lima, Chris Borders, Duncan Watt, and Jason Blair), and moderated by DB Cooper, will discuss the use of VO in games, and how best to assure its success and the success of the game.
Posted by Vince Zampella on Mar 4, 2013
Jason has left Respawn to take care of some family issues. We have worked together on some amazing accomplishments over the years, starting with an early Segasoft project that never shipped. It is sad to see things come to an end, but there are times when change is best for growth, both personally and professionally. I wish Jason the best and send my best wishes to his family. Respawn continues to amaze me, the team here is resilient and talented. E3 will be therapeutic for us, as we finally get to start showing our work again. I know the team was excited about the response we got from just admitting we were going to attend.