Respawn is hiring!

Respawn offers not only competitive salaries, benefits and a great work environment, but an opportunity to work on the critically acclaimed Titanfall franchise or our exciting unannounced IP with talented developers who have worked on some of the biggest video game titles in history.

Wondering what Respawn looks for in game developers? New to the industry and have questions about how to get into games? Our recruiter answers your questions here.

Want to stay up to date on all current openings? Our recruiting Twitter keeps you informed: @RespawnJobs

  • Recruiter

    Respawn Entertainment is seeking an in-house Recruiter to help us source and hire the best developer talent!

    Responsibilities:

    • Work with HR/Recruiting Manager and department leads to determine company hiring needs. Serve as point person for all things related to recruiting and hiring.
    • Post ads online. Screen through applications and share appropriate candidates with hiring managers.
    • Active networking. Build network of contacts through social media, groups, industry events, etc.
    • Extensive and creative talent sourcing.
    • Initiate and maintain communication with potential future candidates.
    • Conduct phone screens and in-person interviews.
    • Liaise with schools, make contact with graduating talent. Attend job fairs and other industry events as needed.
    • Coordinate interviews and hiring processes. Negotiate offers.
    Required Skills and Experience:

    • Organized, trust-worthy, and enthusiastic “people person.” Strong representative for company culture.
    • Previous recruiting experience required.
    • Experience in game industry preferred. If no game industry experience, experience recruiting for entertainment, tech, or creative media industries.
    • Existing network of candidates a major plus.
    • Amazing follow through.
    • Solid track record of filling tough positions in a timely manner.
    • Solid understanding of recruiting best practices, how to conduct a legal interview, discrimination laws, etc.
    • Strong engineering recruiting background a plus.

    Email jobs@respawn.com

  • QA Manager

    Respawn is looking for a passionate QA Manager to join our development team. Manage the current QA team and continue to build and refine the team and processes, and help us ship bug free games.

    Responsibilities:

    • Continue to build the best QA team in game development. Review and interview candidates and assess current personnel and team skill sets.
    • Heavy hands-on testing as well as supervising the team. You should strive for perfection and get the QA team to have the same quality bar.
    • Handle personnel and performance issues. Work to maintain team harmony and positive morale.
    • Create and implement comprehensive test plans and schedules to ensure maximum efficiency.
    • Ensure that schedules are adhered to and deadlines are met.
    • Work and communicate directly and proactively with developers.
    • Be a master of prioritization and know when you need to shift gears.
    • Know everything that is happening with the game. Be point person for test status and features.
    • Be a mentor to new testers and leads. Develop training methods and guides.
    • Constantly review and improve QA processes and procedures.
    • Ensure thorough and effective testing, make sure all areas of the game are covered.
    • Manage the bug database so it reflects the latest status by finding duplicate issues and making sure bugs are moved to the appropriate people.
    • Assist development team in tracking down issues and ensure blocker issues are fixed as quickly as possible.
    • Summarize, prioritize and disperse information in a clear and precise manner that is easily understood.
    • Work closely with other department leads to identify potential development issues or trouble areas.
    • Help run and manage studio or department playtests on a regular basis. This includes making builds and ensuring builds are stable.
    • Maintains a deep understanding of the entire development process and the game engine.
    • Reports directly to Producer
    Requirements:

    • Experience leading a QA Team in game development from concept to ship.
    • 4+ years experience in software or game development QA.
    • Experience building a QA team (reviewing and interviewing candidates, etc)
    • Strong, demonstrable technical skills and comprehension.
    • Advanced experience using software defect tracking systems.
    • Experience writing and implementing test plans.
    • Multiplayer QA experience.
    • BS in Computer Science or equivalent technical experience a major plus.
    • Excellent leadership and communication skills.
    • Proactive self-starter.
    • Unquenchable passion for games.
    • Passion for striving to create bug-free games.
    • Programming or scripting skills a major plus.

    Email jobs@respawn.com

  • Software Engineer

    Write programming code for video game development using C and C++. Design, schedule and implement game application and engine software features that meet established art, design, and animation team requirements. Revise complex software code to implement game feature changes while maintaining consistent application performance. Perform coding and data optimization improving both memory consumption and execution speed. Fix complex code errors.

    Requirements:

    • Bachelor’s degree, or foreign equivalent*, in Computer Science, or in a related field.
    • Two (2) years of work experience as a Software Engineer, Programmer, or in a related occupation
    Require experience in the following areas:

    • C++
    • 3D math skills
    • Develop for Microsoft Windows, Microsoft Xbox 360 and/or Sony PlayStation 3
    • Multi-threaded programming
    • Network programming
    • Profile and optimize games to run at high frame rates
    • Work with, and modify, and add new features to a game engine
    * A foreign degree adjudged as similar US degree by an authorized US credential evaluator.

    Email jobs@respawn.com

  • UX Designer – (Titanfall)

    Respawn is looking for a UX Designer who will create the user interface and experience for our players. Create the “flow” to help guide players through attractive but clear menus and options to create a seamless, easy to navigate gaming experience.

    The Role:

    • Be the visionary of user interface. Design the best pathways to help guide players through menus and options easily.
    • Work closely with all disciplines - code, art, design, audio, animation, fx - to create optimal UI/UX. Take initiative to get things done.
    • Be forward thinking & proactive in terms of finding ways to improve the design of the game’s UI across the board with minimal direction.
    • Play the game we’re working on frequently and know it thoroughly throughout its development.
    • You will create and iterate on UI mockups for the whole game.
    • Embody pragmatic game development values – values prioritization and making hard tradeoffs and choices. Respawn’s core value is to put gameplay first.
    • Serve as the expert advocate for improving the design of the UI toolset & workflow.
    • Ideally you can also fill the role of a UI Artist (graphic design, motion graphics), although this is not a strict requirement.
    We are looking for these qualities:

    • You are a gamer, and you appreciate what gamers need in terms of UI.
    • You deeply understand the connections between UI functionality and UI aesthetics, and how to maximize impact for the benefit of gamers.
    • You have strong technical skills & knowledge, and are comfortable with getting into the guts of a game
    • You are an aggressive problem solver who takes ownership and responsibility. You care about the shipping result.
    • You have the ability to collaborate with game designers on iterative UX design & implementation.
    • You have good aesthetic taste and the ability to communicate with artists.
    • Although not strictly required, ideally you also have strong graphic design and/or motion graphics skills.

    Email jobs@respawn.com

  • Senior Systems Designer – (Unannounced Title)

    This position will be on the team that is creating a new 3rd person action/adventure IP. Respawn is seeking a Senior Systems Designer to embrace and contribute to the project vision, specifically in the areas of hero control/mechanics, enemy design, AI behaviors, combat/weapons, class design, skills/progression, story, and boss encounters. Responsibilities:

    • Work with the design leadership, design team, artists, code, audio, and animation to deliver design systems that epitomize the creative vision of the game.
    • Research subject matter relating to the design objective in an effort to ensure the authenticity of the experience.
    • You will be expected to own design systems from conception to the final stages of polish, facilitating communication and coordinating departments to ensure the vision is clearly understood.
    • Be a positive influence on the entire team and as a designer, evangelize the ultimate promise to deliver “fun”.
    • Proactively seek out opportunities to identify and deal with issues before they arise.
    • Ability to self-critique and accept outside critique. The more feedback you receive, the more you can tailor your work towards what is best for the game.
    • Demonstrate a willingness to keep an open mind to coworker’s ideas, incorporating suggestions when applicable.
    • Participate in the research and development of new tools and design systems.
    • Contribute to establishing and enforcing consistent design practices, constraints, and metrics throughout projects.
    • Mentor other designers and lead by example.
    Experience:
    • At least 5 years’ experience in the games industry working as a systems designer, shipping at least one title.
    • Experience working on 3rd person action/adventure games, demonstrating major contributions in the areas of hero control schemes, enemy design, navigation mechanics, and combat.
    • Experience working with a game engine and using scripting tools to assemble heroes, enemies, AI, and interactive objects by collecting and implementing animations, models, audio, and effects into one complete system.
    • Extensive understanding of the systems design process including motion models, weapons tuning and feel, enemy concept and design, tools/upgrades, economy, balance, testing, etc.
    • Experience in rapid prototyping to test feasibility of concepts.
    Skills:
    • Strong understanding of text based scripting.
    • Expert game design sensibilities, including a superior grasp of timing and instincts of what feels right.
    • Demonstrates a deep understanding of gameplay systems and mechanics, able to pro/con design decisions and the ramifications they will have on the overall experience.
    • Understands how the importance of orchestrating gameplay systems in harmony across the entire game and is able to communicate the importance of this to other departments such as level design to ensure these mechanics are used frequently and appropriately.
    • Has the sensibility to know when the concept/prototype stage is complete and the time has come to bring other departments into the mix.
    • Ability to pitch design concepts in a clear, detailed manner, through strong written and verbal skills.
    • A team-player who understands the importance of collaboration, and can communicate effectively with all disciplines and departments.
    • Positive, solution-oriented individual passionate about the play experience, with a wealth of knowledge across a wide range of games.
    • Ability to learn and master new tools and techniques.
    • Shipped AAA game/s a plus.
    • CS degree is a plus.
    Provide:
    • A sample that demonstrates superior game design sensibilities. This can come in several forms including, a shipped title or a mod created for a retail game. A good sample is fun to play, is professionally polished, and is intuitively playable, accessible, and well rounded.

    Email jobs@respawn.com

  • Senior Level Designer – (Titanfall & Unannounced Title)

    We are now recruiting designers for two game development projects - a new game in the Titanfall universe as well as a new 3rd person action/adventure IP. Respawn is seeking a Senior Level Designer to embrace and contribute to the project vision, breathing life into the gameplay world and helping define the moment to moment player experience. Responsibilities:

    • Work with the design leadership, design team, artists, code, and animation to deliver level designs that epitomize the creative vision of the game.
    • Research subject matter relating to the design objective in an effort to ensure the authenticity of the experience.
    • You will be expected to own level designs from conception to the final stages of polish, facilitating communication and coordinating departments to ensure the vision is clearly understood.
    • Be a positive influence on the entire team and as a Designer, evangelize the ultimate promise to deliver “fun”.
    • Proactively seek out opportunities to identify and deal with issues before they arise.
    • Ability to self-critique and accept outside critique. The more feedback you receive, the more you can tailor your work towards what is best for the game.
    • Demonstrate a willingness to keep an open mind to coworker’s ideas, incorporating suggestions when applicable.
    • Participate in the research and development of new tools related to level design and pipeline.
    • Contribute to establishing and enforcing consistent design practices, constraints, and metrics throughout projects.
    • Mentor other designers and lead by example.
    Experience:
    • At least 5 years’ experience in the games industry working in a level design capacity, shipping at least one title.
    • Experience working with a game engine, using scripting tools to orchestrate events, and implementing 3D work into the pipeline.
    • Extensive understanding of level design process including level flow, engagement, structure, pacing, environmental storytelling, testing, etc.
    • Experience in rapid prototyping to test feasibility of concepts.
    Skills:
    • Expert game design sensibilities.
    • Ability to pitch game design concepts in a clear, detailed manner, through strong written and verbal skills.
    • Strong understanding of level editing packages such as Maya, Unity, UDK, or other proprietary tools.
    • A team-player who understands the importance of collaboration, and can communicate effectively with all disciplines and departments.
    • Positive, solution-oriented individual passionate about the play experience, with a wealth of knowledge across a wide range of games.
    • Ability to learn and master new tools and techniques.
    • Shipped AAA game/s a plus.
    Provide:
    • A sample that demonstrates superior game design sensibilities. This can come in several forms including, a shipped title or a mod created for a retail game. A good sample is fun to play, is professionally polished, and is intuitively playable, accessible, and well rounded.

    Email jobs@respawn.com

  • Software Engineer (senior and mid level) – (Unannounced Title)

    We are now recruiting for two game development projects - a new game in the Titanfall universe as well as a new 3rd person action/adventure IP. Respawn is looking for sharp Software Engineers, both senior and mid level, with strong coding skills. Responsibilities:

    • Write code for video game development using C/C++.
    • Independently design, schedule, and implement game/engine features that meet the requirements art, design, and animation teams.
    • Add features to large complicated systems without unnecessary rework and without introducing bugs or performance issues.
    • Code/data optimization to improve both memory consumption and execution speed.
    • Use multi-threaded programming and 3D math.
    • Fix tricky bugs.
    • Meet deadlines.
    Skills:
    • Fluent in C/C++.
    • Proven ability to independently design, schedule, and implement game/engine features that meet the requirements art, design, and animation teams.
    • Proven ability to add features to large complicated systems without unnecessary rework and without introducing bugs or performance issues.
    • Experience with code/data optimization to improve both memory consumption and execution speed.
    • Experience with multi-threaded programming.
    • Excellent 3D Math skills.
    Other qualities we look for:
    • Ability and drive to contribute towards and advance all aspects of a game.
    • Computer science, mathematics, physics, or related degree.
    • Strong game design sensibilities.
    • Ability to communicate effectively with all disciplines and departments.
    • Self-motivated, team player with excellent problem solving skills.
    • Passion for games.

    Email jobs@respawn.com

  • Server Software Engineer – (Titanfall)

    As we work on a new game, we're looking for talented engineers to join us to work on the next generation of our game servers and backend servers to expand it to be better, smarter, and do more. Titanfall uses a custom backend that we've developed to do everything from manage our cloud-based servers to running our custom matchmaking, custom skill system, user authentication, and game telemetry. We currently use this not just to keep the game working, but also to work on improving both the quality and speed of the matchmaking and the game experience. Our game servers are all C++, and our backend servers are a mix of Python, LUA, and PHP. The game servers interact with our backend mostly through a RESTful system to talk to web frontends running nginx. We want to do even more with our custom backend, and we need great engineers to help us get there. Responsibilities:

    • Work with a small team of smart engineers in expanding and improving our servers for our next game
    • Expand our telemetry with feedback systems to collect and analyze data about the game and the servers that run it
    • Improve our game server management, skill system, and matchmaking systems
    • Design and implement new features for the project
    Requirements:
    • A desire to ship great games
    • C++ experience
    • Linux experience
    • Networked / distributed systems tooling and debugging
    • Experience with the Redis is a plus
    • HTML/Javascript experience is a plus

    Email jobs@respawn.com

  • AI Programmer (senior and mid level) – (Unannounced Title)

    This position will be on the team that is creating a new 3rd person action/adventure IP. Respawn is looking for sharp Software Engineers, both senior and mid level, with strong coding skills. Responsibilities:

    • Write code for video game development using C/C++.
    • Develop requirements for AI features with design and animation teams.
    • Design, schedule, and implement features to meet agreed upon requirements.
    • Take features from start to finish, working on any related parts necessary including but not limited to scripts, tools, animation, and audio.
    • Strive to make AI that seems smart, and is fun to kill or otherwise interact with.
    • Maintain knowledge of AI system to support designers, animators, and other coders.
    • Work on non-AI tasks when needed.
    Skills:
    • Fluent in C/C++.
    • Ability to learn, maintain, and extend a code base as well as write new code from scratch.
    • Experience with code/data optimization to improve both memory consumption and execution speed.
    • Experience with multi-threaded programming.
    • Excellent 3D Math skills.
    Other qualities we look for:
    • Ability and drive to contribute towards and advance all aspects of a game.
    • Computer science, mathematics, physics, or related degree.
    • Strong game design sensibilities.
    • Ability to communicate effectively with all disciplines and departments.
    • Self-motivated, team player with excellent problem solving skills.
    • Passion for games.

    Email jobs@respawn.com

  • Senior Environment Artist – (Titanfall)

    This position will be on the team that is creating a new 3rd person action/adventure IP. Respawn is seeking a Senior Environment Artist to help create beautiful, immersive in-game environments and detailed props. Job Description:

    • Create highly detailed, believable, and immersive 3D environments and props for use in-game.
    • Help create compelling worlds through modeling, texturing, and lighting.
    • Work closely with designers and art leads to ensure that environmental assets fit vision and look/feel for the level.
    • Help create style guides for in-game world and levels.
    • Participate in research and development.
    • Serve as mentor for more junior level artists.
    • Conduct research for reference materials, participate in photo shoots and help build texture library.
    • Follow schedule and deliver assets on time.
    Requirements:
    • 5+ years’ experience as a 3D artist.
    • Proactive self-starter.
    • Portfolio of highly detailed 3D art with a focus on environments and variety of subject matter (buildings, props, natural landscapes, etc).
    • Portfolio should show quality, taste, and ability to hit a photorealistic/believable look.
    • Mastery of standard art packages such as Maya, Photoshop, and Zbrush.
    • Strong understanding of scale, proportion, and surface properties.
    • Strong understanding of architectural and mechanical design.
    • Experience working with a game engine and implementing 3D work into engine.
    • Shipped AAA game/s a plus.

    Email jobs@respawn.com

  • VFX Artist – (Titanfall & Unannounced Title)

    Respawn is looking for a VFX Artist to join our team.  This position is available for both our Titanfall team and our team that is working on a new 3rd person action/adventure IP. Responsibilities:

    • Bring life and excitement to the game through your design and implementation of compelling realistic visual effects.
    • Coordinate with Art, Design and Animation to ensure VFX match quality bar and vision for the game.
    • Fix VFX related bugs, including performance and budget issues.
    • Help to improve technical pipelines and VFX creation techniques/tools.
    • Assist with research and development.
    • Adhere to schedule and meet deadlines.
    Requirements:
    • Demonstrable ability to create beautiful and affecting VFX for games, film/tv, or a combination of both.
    • Experience working within a game engine. Shipped games preferred.
    • Both technical and creative with a strong artistic vision.
    • Motivated, proactive self-starter.
    • Strong understanding of particle systems.
    • 5+ years' experience as an effects artist.
    • Mastery of relevant software packages such as Photoshop, After Effects and Maya.

    Email jobs@respawn.com