News Article

    Today we welcome Matt Codd to the Respawn team! Matt is a veteran of the film industry (see examples of his work and a list of his movie experience at MattCodd.com) who has worked on projects like Saving Private Ryan,  Twelve Monkeys and Serenity. This is Matt’s first time working on a video game and we’re very excited to draw from his vast knowledge of film.

    AH: Can you tell me a little about your previous film projects?

    MC: I liked the ones where it was a more relaxed environment and not governed by panic like where there’s crazy budget cuts and then trying to reform a film. Working with Spielberg was great because some of the power he has has been the most relaxed. Working on something like Twelve Monkeys is interesting because its Terry Gilliam and his mind and imagination is enormous. I’ve worked with Nigel Phelps a lot (who just did Transformers). In fact I started with him on Judge Dredd and I just love the way that he works.

    AH: And your favorite specific design?

    MC: Chronicles of Riddick…I was given a lot of autonomy on that. I was given all the necros to do, and basically everything that dealt with the bad guys was my task. I enjoyed doing that and using sort of Baroque rather than the usual science fiction formula.

    AH: How did you get into art, design and film?

    MC: Comics and movies. Star Wars. The very beginning must have been Planet of the Apes. And Ray Harryhausen films. And then when Star Wars came around it just changed everything.

    AH: What do you perceive the challenges are of taking your film experience and applying it to video games?

    MC: Well, I think as far as I’m concerned whether its video games or movies, good design isn’t all that matters. It’s all about trying to be original in this day and age which is really difficult because everything has been done at some point or another. I think that there’s more understanding of the design process in video games these days. I think that things have gotten so speeded up and out of control in movies that it’s not so interesting to work on and the time that’s put aside to video games is far more interesting and more fascinating to look at. A lot of the guys that I know in movies, we see a lot of game design and think “that’s awesome and I wish we were doing that in movies”.

    AH: What are the games, in particular, that inspired you?

    MC: Well, actually I stopped playing video games to be honest because I’ve got this massively addictive nature, I’ll be up till 5 in the morning. (Ed. note: Guess who is going to play video games all the time now!)

    AH: I understand that.

    MC: Things really changed for me with Medal of Honor, I was obsessed with that game. And then Doom 3 I thought was a brilliantly designed game. And then it goes on and on and I see, Gears of War, there’s some amazing things there. I mean, some [video games] also seems like they might be overdesigned, some of it’s too complicated, you can’t see whats going on and it’s the same in movies, I think there can be overdesign as well.

    AH: Did you have any preconceived notions of what working in a video game office would be like?

    MC: It’s difficult, your mind gets so blurred working on movies and I think it was the other concept guys telling me that how they enjoyed working on games and how much more freedom and time for their imagination they had. So when I was asked to come and meet and do this game I thought “If all those things are true, I’d love to come do it.” and sure enough, it seems that way.

    AH: Well, I’m not totally sure how the film process works, but I think we get more time.

    MC: It’s a lot shorter these days. I used to be working on a film for 6 or 8 months, and these days if you get 3 months working as a concept artist, that’s good. I think they’re just trying to squeeze as much out as quickly as possible without considering what the end result is. Half of design is the thought process, rather than just churning out stuff for no reason.

    AH: Where do you start when you come into a new project like this?

    MC: I’ve only been here a week so the first thing is for me to get an idea of what we’re working on. This is a secret project so going around to each work station and figuring out what each person is up to and what they’ve been doing and what they want to do as well. So, I’m still doing that.

    AH: Is there anything that you find particularly confusing off the bat?

    MC: The first thing and only because I’m not used to it is this that working on movies they slap a script in front of you. Pretty much 80% of the movie is going to be made that way. But what’s interesting about this company, or games, I’m not sure if it’s the same way everywhere, is they’re inventing as they go along and then seeing if it fits or if they need to take it out, it’s a far more imaginative way of coming up with entertainment. Of course, its gotta make sense at some point. You’ll have to ask me again later on.

    There you have it. We’re delighted to have Matt on board and can’t wait to show you more of his work in the future. Welcome, Matt!

    Comments

    1. Wauw…good stuff! Studio just keeps getting more and more crazy talent in!

      Posted by coheno on July 13, 2011 3:42 pm
    2. Amazing interview Abby!

      Posted by theipwnd on July 13, 2011 3:43 pm
    3. Chronicles of Riddick what a great movie and the art design was very good. Good luck at RESPAWN… :)

      Posted by vicious on July 13, 2011 3:59 pm
    4. ah thank god it’s not some conspiracy freak … i wouldn’t like Respawn’s games turn into lady gaga telephone and other crap

      Posted by stewox on July 13, 2011 4:02 pm
    5. great pick up! this guy have skillz. im looking forward to see what game re spawn going to release..

      Posted by joaquin1119 on July 13, 2011 5:46 pm
    6. I for one am Excited.

      Posted by willytheweasel on July 13, 2011 7:06 pm
    7. Cool, I’ve seen (and enjoyed) most of the movies he mentioned. So I look forward to seeing how that translates over to a game.

      Posted by frostbyte on July 13, 2011 7:24 pm
    8. Good luck making the transitions, i look forward to seeing your works in action

      Posted by thepgtipsy on July 13, 2011 11:37 pm
    9. Awesome, the interview, his experience, and his picture!

      Posted by austin on July 14, 2011 1:09 am
    10. nice good luck

      Posted by txetxu on July 14, 2011 1:44 am
    11. Wow, you were quick to start giving staff interviews!

      Posted by kiwiman on July 14, 2011 3:29 am
    12. Nice, cant wait for your next game!

      Posted by ecelipze on July 14, 2011 4:01 am
    13. AWESOME!!!!!!!!!!!! Cant Wait anymore now … arrrrrrgggggghhhh

      Posted by ivan80 on July 14, 2011 5:27 am
    14. Awesome I think I just pre-came imcantnwait for the first game to come out of Respawn Entertainment!

      Posted by acromero7worlds on July 15, 2011 1:53 am
    15. This dude is gonna pay off

      Posted by jlevrt on July 15, 2011 4:23 pm
    16. Don’t let us down Matt, you have a lot ahead of you with this game. Knock it out the park. Best wishes, your with one of the most innovative teams in the industry right now.

      Posted by templer on July 15, 2011 10:38 pm
    17. Release the game right now please thanks.

      Posted by harryb on July 17, 2011 10:00 pm
    18. dude looks like a total badass, make him a playable character in your game!

      Posted by trenchspider on July 18, 2011 6:28 am
    19. Matt seems to be one of those guys who just KNOWS how shit gets done :D Will be looking forward to seeing the future designs

      Posted by turbis on July 18, 2011 6:40 am
    20. INCREIBLE!!!!!!!!

      Posted by ddaante on July 19, 2011 11:40 am
    21. seems like the kind of dude who’ll get behind my “Say Jack, Payback” idea.

      Posted by kenflott on July 19, 2011 12:40 pm
    22. Oh you guys are driving me crazy with all this waiting I wish the game came out tomorrow.

      Posted by cripler on July 27, 2011 2:43 pm
    23. Flippin Sweet!

      Posted by alexerer on July 31, 2011 9:58 pm
    24. Man. Whatever they are working on, it’s gotta be amazing.

      Posted by trickymaster on August 2, 2011 12:56 pm
    25. Awesome interview :)

      Posted by respawn1 on August 5, 2011 8:35 am
    26. I herd the new game is guna be realeased in 2013?? Is this true?

      Posted by eseninja on August 12, 2011 1:41 am
    27. Good for all of your guys!
      I wish you good luck Matt Codd!
      Just be good part of whole crew!

      Posted by losthellgast on October 18, 2011 2:41 am
    28. another “artist” ruining games like those “artist” ruined bf3

      Posted by sotgan on November 30, 2011 10:49 pm
    29. http://i.imgur.com/ItOBu.jpg

      Posted by sotgan on November 30, 2011 10:50 pm
    30. His pic looks totally badass. Wishing you all the best matt!

      Posted by blazingbullet on December 1, 2011 12:06 am
    31. He worked on Captain Planet…. This guy wins

      Posted by snaresloth on January 12, 2012 2:45 pm

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