• rayme_landscape
    Coding at Respawn: Rayme Vinson
    Posted by Abbie Heppe on Sep 9, 2014

    Interested in what it’s like to be a programmer at Respawn? Rayme Vinson talks about what the job and Respawn’s collaborative approach to creating games. Read More…

  • Thank you!
    Posted by Abbie Heppe on Mar 13, 2014

    Titanfall is officially live! Thank you to everyone playing for all of your support. Right now we’re working on any fixes as well as future DLC. We’ll share details as we have them. Need more info? Here’s where to find it:  Read More…

  • Titanfall Beta!
    Posted by Drew McCoy on Feb 10, 2014

    The moment you’ve been waiting for – Titanfall Beta signups! Head on over to the Titanfall site to register! The beta will be running from February 14th through the 18th on both PC and Xbox One.
    Read More…

  • Titanfall Release Date and Collector’s Edition Announced
    Posted by Abbie Heppe on Oct 22, 2013

    We’re really excited to share that Titanfall will be coming out March 11th, 2014 on XboxOne, 360 and PC in North America and March 13th, 2014 in Europe. And of course, if you like reeeeaaaally big Titan statues, you can pre-order our Collector’s Edition (SRP $249.99) which includes the standard edition of the game, an exclusive collectible 18” hand-crafted Titan statue with diorama and battery-powered LED lighting, a full-size art book with more than 190 pages of concept art, and an exclusive full-size schematic poster of the Atlas Titan. To reserve your Collector’s Edition, go to

  • Highlights from E3
    Posted by Abbie Heppe on Jul 16, 2013

    It’s safe to say E3 was just a little bit crazy for us. The response was amazing and thanks to everyone who waited in long lines to see the demo. All told we came away with over 100 nominations and over 60 wins from media outlets at E3 which is really inspiring to everyone here. If you weren’t able to see Titanfall at the show, all the highlights have been compiled in the following video:

  • servers
    Let’s talk about the Xbox Live Cloud
    Posted by Jon Shiring on Jun 24, 2013

    Hi everyone! I’m Jon Shiring, and I’m an engineer working with the Cloud technology that you’ve heard about for Respawn’s game Titanfall. I have seen a lot of confusion online and I think it’s worth explaining more about what we’re doing on Titanfall and also more generally about Cloud computing and dedicated servers.

    First, let’s take a step back and dive into the common multiplayer design and talk about why Dedicated Servers are better. Read More…

  • TitanfallReveal_Thumbnail
    What You Missed at E3…
    Posted by Abbie Heppe on Jun 18, 2013

    We’re back and…mostly…recovered from E3. If you’re looking for all the Titanfall info that came out of the show, here’s handy list of links courtesy of our forum moderators: Read More…

  • TitanfallReveal_Thumbnail
    Titanfall Revealed!
    Posted by Drew McCoy on Jun 10, 2013

    We’re incredibly excited to finally be talking about Titanfall. We’ve got lots more information coming out this week and you can learn more plus see videos and screenshots at You can also let us know what you think by tweeting us at @respawn and @titanfallgame. Thanks for being amazing fans and we can’t wait to show you more!

  • Respawn
    Posted by Vince Zampella on Mar 4, 2013

    Jason has left Respawn to take care of some family issues. We have worked together on some amazing accomplishments over the years, starting with an early Segasoft project that never shipped. It is sad to see things come to an end, but there are times when change is best for growth, both personally and professionally. I wish Jason the best and send my best wishes to his family. Respawn continues to amaze me, the team here is resilient and talented. E3 will be therapeutic for us, as we finally get to start showing our work again. I know the team was excited about the response we got from just admitting we were going to attend.


  • EL
    Respawn Plays for Extra Life
    Posted by Drew McCoy on Oct 20, 2012

    And thats it folks! 24 hours of gaming, ending on the riveting conclusion of Hannah Montanah: The Movie: The Game. Thanks to all who participated and donated!

    Read More…

  • EL
    Respawn Plays for Extra Life
    Posted by Abbie Heppe on Sep 17, 2012

    If you aren’t familiar with Extra Life, it’s a pledge drive to raise money for children’s hospitals by playing games for 24 hours straight. This year we have a big (and growing) employee team participating at Respawn and to show our commitment we’ll be playing together, here at Respawn HQ, for 24 hours on October 20th. What will we play? Video games, card games, board games, tabletop RPGs…we’re stockpiling all the games we can find for this event. Read More…

  • Steven_Thumbnail
    Meet the Team: Steven Wong
    Posted by Abbie Heppe on Mar 29, 2012

    Hailing from one of the earth’s most remote cities, Perth, Australia, Steven is one of our newest programmers and also remarkably tolerant of references to dingos eating babies, dropbears and Kangaroo Jack. Read about how his game career took him halfway around the world and why he leaves anti-aliasing on these days.  Read More…

  • Ryan_Thumbnail
    Meet the Team: Ryan Lastimosa
    Posted by Abbie Heppe on Feb 7, 2012

    Ryan Lastimosa terrorizes the art room here at Respawn when he isn’t training for triathlons, raising money for good causes and saving kittens from burning buildings. Sure, maybe he hasn’t saved a kitten from a burning building but he would if the opportunity presented itself. Read More…

  • T-pose
    Meet the Team: Mario Perez
    Posted by Abbie Heppe on Dec 14, 2011

    Be it horses or hockey players, Mario has probably had experience capturing it for video games. On the side, he’s an aspiring hip-hop artist with serious Mega Man 2 skills.
    Read More…

  • Young Mo
    Meet the Team: Mohammad Alavi
    Posted by Abbie Heppe on Nov 16, 2011

    Mo is a level designer at Respawn but he would have been a doctor if it wasn’t for PC Gamer and his modding hobby. He was kind enough to provide a ton of screenshots from mods he did 10+ years ago, so you can see the origins of his work. Read More…

  • Paul-Thumbnail
    Meet the Team: Paul Messerly
    Posted by Abbie Heppe on Sep 21, 2011

    Paul is a Lead Animator here at Respawn and for the past several months I’ve had the pleasure of sharing workspace with Paul and the rest of the animation team. I asked them to nominate one of their own for this weeks interview and they not only nominated Paul, but provided questions they wanted answered. Read More…

Next Page »